Living greyhawk software


















These real-world locations were then given responsibility for developing the storylines and adventures for the campaign region. In return, the campaign region became the "property" of its real-world "owner"—only players who were physically in the real-world location could play the adventures of that location's campaign region.

A player sitting at a table in Manchester, England could play an Onnwal adventure, but could not play an adventure set in Ekbir or Sunndi, since those adventures could only be played in France and Benelux respectively. However, if that player travelled to France or Benelux, the player could play Ekbir or Sunndi adventures, respectively.

The only exception to this rule was made at large conventions such as GenCon, when a late-night world-wide "Fiesta" play opportunity was granted to DMs from any region of the world so they could present an adventure from their home region. When creating a character, the player had to choose a "home region" for it, which could be any one of the thirty regions linked to a real-world location.

However, to promote an esprit de corps within each region, Living Greyhawk rules made it more costly in terms of Time Units for a character to participate in adventures outside of its "home region". For instance, nothing in the rules prevented a player living in France from making the character's home region Sunndi belonging to Benelux rather than Ekbir belonging to France. However, any time the player used that character to play Ekbir adventures in France, it cost the Sunndi character double the number of Time Units, since the character was effectively playing out of region.

If done regularly, this would halve the number of adventures this character could play each year. For this reason, most players simply made their characters' home region the region that they physically lived in.

The thirty regions linked to real-world locations were in turn grouped into one of five metaregions. The table below shows the real-world areas that were linked to each region, grouped by metaregion.

Any region not listed below—such as the Free City of Greyhawk, the Duchy of Tenh or the Amedio Jungle—was a "Core" region, and could not be used by characters as a home region. The wiki page for the EGI has a list of sources, full product names, abbreviations, and a link to the full, downloadable index. Please visit the Edit Encyclopedia Index page to contribute to the wiki database. From Greyhawk Wiki. In October , with the division of Perrenland responsibilities, Hawaii was moved back to Ratik shared it with the other places listed.

Similarly, in , if a player created a new character specifically for ADP Ruins of Greyhawk , the character could take the Free City of Greyhawk as its home region. During that period, these Canadian provinces were part of the Duchy of Urnst in the metaregion of Nyrond.

Wizards of the Coast. Scott "Scottenkainen" Casper and Mike "Mortellan" Bridges are publishing a wonderful Castle Greyhawk web comic , inspired by Scott's Castle Greyhawk fictions from BITD on Greytalk but better, since they're expanding the storyline from the originals, and Mike's art is a great addition to the stories! DragonDex , is, of course, the best index of Dragon Magazine available The Oerth Journal - a free, online fanzine produced by the fans, and for the fans.

To subscribe, send a blank email to greytalk-subscribe canonfire. The Piazza also features boards for Blackmoor , Lankhmar , and many other old-school settings from TSR and other publishers. Buy a copy on eBay and laminate them. More Information Edit History. Linked Items. Category: Language:. Browse 1 Image » wrong image? Primary Name. No images found. Some of the kingdoms shown on the WoG map were around the adventure-central area, the City of Greyhawk. Europa 6 8 : Basel, Switzerland: Walter Luc Haas.

After all, how else could such a place exist? Ernie, noting Rob's absence from adventuring with the party, sent Tenser on a solo quest to discover Robilar's whereabouts.

He managed to follow a similar path, and made level Then Terry Kuntz noted both of his usual companions were not available to play, went forth with Terik, and made the lowest level successfully No other players in the group managed that. The one managing that was given an appropriate reward then sent on a giant, one-way slide clear through to the other side of the world. By entering the lowest level in Greyhawk Castle, he was propelled by a magical slide to what would be modern day 'China.

They caught up with him by scrying and they finished the adventure together. Robilar Remembers: Lord Robilar and Co. Often times there were two long sessions a day in and I had to write material, so Rob ran many of them. I have used it on occasion since, of course, but not for regular, ongoing play.

The core group, the regulars, were much more concerned with developing their PCs, interacting with each other and some NPCs in character. Melf [ Melf's acid arrow ] was a PC of son Luke Thus my first character was named Yrag Pied Piper Publishing These were very rare magic items devised by Murlynd's arcane understanding of technology and how to make it function magically.

June The Oerth Journal 7 : 41— That then was too much for my wants, which spurred me to seek solo adventures when possible. Robilar had a great time dismembering creatures, crunching things and watching Gary's look of consternation grow with every toppled column.

The final straw was the releasing of Zuggtmoy. The DM's vendetta pursued Robilar all the way back to his castle, which he was forced to abandon. Pied Piper Publishing. They barracked their respective forces there and guarded ingress and egress, using the location as a base for further adventures deep within the sprawling castle complex.

Boing Boing Gadgets. Mordie's charm spell worked on that worthy, whose name turned out to be Bigby. By dint of fellowship, lecturing, mentoring, and sharing with Bigby, he was not only turned from [Evil] to Neutral, but from there to a leaning towards [Good] as he considered his past actions.

At the time Bigby was a 3rd-level [Evil] dungeon dweller. By word and deed Mordie brought him around from [Evil] to [Neutral], and thus Bigby became his apprentice. I got to roll the stats for that character after Rob [Kuntz] determined he was a loyal henchman of Mordenkainen.

Dragon Bellevue WA: Paizo. The Wertzone. In the novel version the Circle was expanded to encompass other PCs in my campaign such as Tenser. It came into being because Mordenkainen and Associates had a lot of wealth stored up from successful adventuring, located a place for a stronghold deep in enemy territory to assure plenty of action, and then went to work building the citadel. It was an octagonal castle with eight wall towers and a central keep with much space between the outer wall and the inner works because of the number of troops housed in this fortress.

When Mordenkainen was at a level I considered too high for normal adventuring, I used the money he and his associates had amassed to construct the said fortress. The Dragon 1 : Cuthbert was more of a joke than otherwise. Consider the advocacy of pounding sense into someone's head by dint of blows from a club. Cuthbert and Pholtus were amusing to the players with cleric PCs so I spent time detailing them. The balance then followed as I brought into play evil deities to serve as villains and to frustrate the aims of the PCs.

The Dragon 2 : 6. The Dragon 12 : 22— Dragon : 71— I had assumed most DMs would far prefer to use their own world settings. Does this mean you have material about the rest of Oerth hidden in your basement?

I wanted an Atlantis-like continent, and possibly a Lemurian-type one. Likely two large continents would have been added. Another would likely have been the location of African-type cultures, including the Egyptian.

So that became the World of Greyhawk. After the maps were done and the features shown were named, I wrote up brief information of the features and states. Much of the information was drawn from my own personal world, but altered to fit the new one depicted on the maps. Only the places surrounding the City of Greyhawk came from my original campaign setting.

I found I liked it so well that I switched my group's play to the World of Greyhawk soon after I had finished the maps and manuscript. With a basically neutral environment, the direction of the individual campaign was squarely in the hands of the DM running it That was done because to my way of thinking dominance by one alignment group tends to restrict the potential for adventuring. Soon the summer was fast disappearing, along with most of our expectations, but on a fateful day in early August, the cherished cry was finally raised.

Dragon V 8 : 48— Dragon IV, No. Dragon VI, No. Of course, being a DM who always flew by the seat of his pants, I never used [the tables] When I was running a game the weather was what I said it was. Dragon VII, No. How different would it be today? No real work had been done on this project, though, when I parted from TSR at the end of The "Orient" was actually to be past them, closer to the West Coast of Oerik Archived from the original on October 5, Dragon : Dragon 92 : Dragon 82 : May Dragon 85 : Dragon 93 : Game Spy.

Amazon Books The Acaeum. January August Dragon : 49— Dragon : 64— Dragon : 52— Dragon : 34— Dragon : 47— Wizards of the Coast. That was expanded to two, then four map sheets, with the thieves' quarter and Rob's Green Dragon Inn shown.

At the end of the cycle, Oerth bites the bullet. Was this your way of saying that Greyhawk is dead and that fans should turn away from TSR's version with disdain? The Acaeum From that Rob will draft the level plans for the newest version of the work. Meantime, I am collecting all the most salient feature, encounters, tricks, traps, etc.



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